Aktivitäten und Erfolge von Wallner, Günter Sen.Sc. Dipl.-Ing. Dr.rer.nat.

Veröffentlichungen

Visualisation of Trip Chaining Behaviour and Mode Choice using ... 2018
Introducing PlaNet: A tool for Visualizing Player Communities 2018
Lost My Way: An Educational Geometry Game for Young Children 2018
Visual Similarity Perception of DAGs: A Study on Influencing ... [Extended] 2018
Inside the Group: Investigating Social Structures in Player Groups and ... 2018
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data 2018
Visual Similarity Perception of DAGs: A Study on Influencing Factors 2017
Online-only friends, real-life friends or strangers? Differential ... 2017
Exploiting Players?: Critical Reflections on Participation in Game Development 2017
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics 2017
Automatic generation of battle maps from replay data 2017
Investigating Graph Similarity Perception: A Preliminary Study and ... 2017
Visualizations f.Retrospective Analysis of Battles in Team-based Combat Games... 2016
Entertainment Computing - ICEC 2016 2016
Integrating and Inspecting Combined Behavioral Profiling and Social Network ... 2016
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil ... 2016
Using LagSequential Analysis f. Understanding Interaction Seq. in Visualizations 2016
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations 2016
A Study of Different Visualizations for Visualizing Differences in Process Model 2015
Tool Design Jam: Designing tools for Games User Research 2015
Sequential Analysis of Player Behavior 2015
Diferencegraph - A ProM Plugin for Calc. & Vis, Differences between Processes 2015
Comparative Visualization of Player Behavior for Serious Game Analytics 2015
An Introduction to Gameplay Data Visualization 2015
Game User Telemetry in Practice: A Case Study 2014
Workflow Patterns as a Means to Model Task Succession in Games-A Prel. CaseStudy 2014
Polygonization of Line Skeletons by Using Equipotential Surfaces – A Pract.Desc. 2014
Unified Visualization of Quantitative and Qualitative Playtesting Data 2014
A Case Study of a Learning Game about the Internet 2014
A User Study of Different Gameplay Visualizations 2014
PLATO: A Visual Analytics System for Gameplay Data 2014
Digital Game-Based Learning with "Internet Hero" 2013
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children 2013
A Visualization Approach for Difference Analysis of Process Models and Instance 2013
PLATO: Understanding Gameplay Data Through Visualization 2013
Play-Graph: A methodology and visualization approach for the analysis of ... 2013
Visualization-based Analysis of Gameplay Data – A Review of Literature 2013
Evaluating Games in Classrooms: A Case Study with DOGeometry 2013
Human Centered Des. in Practice: A Case Study w. the Ontology Vis. Tool Knoocks 2013
Electric Fields 2012
DOGeometry: Teaching Geometry Through Play 2012
Polygonization of Line Skeletons by Using Equipotential Surfaces – A Pract.Desc. 2012
Über die 'Mittellinien' von Kontinenten 2012
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data 2012
Interactive Modeling and Subdivision of Flexible Equilateral Triangular Mechanis 2012
Algorithms for Generation of Irregular Space Frame Structures 2011
Design and Evaluation of the Educational Game DOGeometry - A Case Study 2011
Development Process and Evaluation of the Ontology Visualization Tool Knoocks 2011
Algorithms for Generation of Irregular Space Frame Structures 2010
Force Directed Near-Orthogonal Grid Generation on Surfaces 2010
Knoocks - A Visualization Approach for OWL Lite Ontologies 2010
An Empirical Evaluation of a GPU Radiosity Solver 2010
An extended GPU radiosity solver 2009
Geometry of Arbitrary Light Distributions 2008
Force Directed Embedding of Hierarchical Cluster Graphs 2008
GPU Radiosity for Triangular Meshes with Support of Normal Mapping and ... 2008
Schatten in Echtzeit 2006
Geometry of Real Time Shadows 2006
HOMIE: an artificial companion for elderly people 2005

Veröffentlichungen

Visualisation of Trip Chaining Behaviour and Mode Choice using ... 2018
Introducing PlaNet: A tool for Visualizing Player Communities 2018
Lost My Way: An Educational Geometry Game for Young Children 2018
Visual Similarity Perception of DAGs: A Study on Influencing ... [Extended] 2018
Inside the Group: Investigating Social Structures in Player Groups and ... 2018
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data 2018
Visual Similarity Perception of DAGs: A Study on Influencing Factors 2017
Online-only friends, real-life friends or strangers? Differential ... 2017
Exploiting Players?: Critical Reflections on Participation in Game Development 2017
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics 2017
Automatic generation of battle maps from replay data 2017
Investigating Graph Similarity Perception: A Preliminary Study and ... 2017
Visualizations f.Retrospective Analysis of Battles in Team-based Combat Games... 2016
Entertainment Computing - ICEC 2016 2016
Integrating and Inspecting Combined Behavioral Profiling and Social Network ... 2016
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil ... 2016
Using LagSequential Analysis f. Understanding Interaction Seq. in Visualizations 2016
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations 2016
A Study of Different Visualizations for Visualizing Differences in Process Model 2015
Tool Design Jam: Designing tools for Games User Research 2015
Sequential Analysis of Player Behavior 2015
Diferencegraph - A ProM Plugin for Calc. & Vis, Differences between Processes 2015
Comparative Visualization of Player Behavior for Serious Game Analytics 2015
An Introduction to Gameplay Data Visualization 2015
Game User Telemetry in Practice: A Case Study 2014
Workflow Patterns as a Means to Model Task Succession in Games-A Prel. CaseStudy 2014
Polygonization of Line Skeletons by Using Equipotential Surfaces – A Pract.Desc. 2014
Unified Visualization of Quantitative and Qualitative Playtesting Data 2014
A Case Study of a Learning Game about the Internet 2014
A User Study of Different Gameplay Visualizations 2014
PLATO: A Visual Analytics System for Gameplay Data 2014
Digital Game-Based Learning with "Internet Hero" 2013
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children 2013
A Visualization Approach for Difference Analysis of Process Models and Instance 2013
PLATO: Understanding Gameplay Data Through Visualization 2013
Play-Graph: A methodology and visualization approach for the analysis of ... 2013
Visualization-based Analysis of Gameplay Data – A Review of Literature 2013
Evaluating Games in Classrooms: A Case Study with DOGeometry 2013
Human Centered Des. in Practice: A Case Study w. the Ontology Vis. Tool Knoocks 2013
Electric Fields 2012
DOGeometry: Teaching Geometry Through Play 2012
Polygonization of Line Skeletons by Using Equipotential Surfaces – A Pract.Desc. 2012
Über die 'Mittellinien' von Kontinenten 2012
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data 2012
Interactive Modeling and Subdivision of Flexible Equilateral Triangular Mechanis 2012
Algorithms for Generation of Irregular Space Frame Structures 2011
Design and Evaluation of the Educational Game DOGeometry - A Case Study 2011
Development Process and Evaluation of the Ontology Visualization Tool Knoocks 2011
Algorithms for Generation of Irregular Space Frame Structures 2010
Force Directed Near-Orthogonal Grid Generation on Surfaces 2010
Knoocks - A Visualization Approach for OWL Lite Ontologies 2010
An Empirical Evaluation of a GPU Radiosity Solver 2010
An extended GPU radiosity solver 2009
Geometry of Arbitrary Light Distributions 2008
Force Directed Embedding of Hierarchical Cluster Graphs 2008
GPU Radiosity for Triangular Meshes with Support of Normal Mapping and ... 2008
Schatten in Echtzeit 2006
Geometry of Real Time Shadows 2006
HOMIE: an artificial companion for elderly people 2005
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